That was my first real cg artist job. I quickly jump in the CG movie Industry and for the years to come switching back and forth from games to VFX. I had to wear many hats starting as modeler, then I have been hired as texture artist, lighting artist, generalist, and for almost last 10 years, matte painter and later on concept Artist, I was even teaching computers graphics in my early entry. I used to be with the team with limited resources to clear the shot. The matte painter job is to make it great with less. I learned a great deal from many great artists in few cities. Montreal, Berlin, London, and Vancouver. I had the opportunity to contribute to gratifying projects insides significant studios like EA, Ubisoft, Framestore, and ILM.
In 2008, I founded Framebox, my studio. I was back in Montreal, and it was a hard time for VFX. We had the writer’s strike a year before, and studios were often waiting weeks for retakes on the script which can mean everything in the VFX industry. Two significant studios crashed leaving artists unpaid for some very long period, that was my case. So I just decided to go rogue. I jotted on paper around fifty names I left this for weeks. When I read back, I picked the one that caught my attention. Framebox was Born.
Today I enjoy working closer with all kind of clients on their Images offering my 20 years of expertise and my set of skills. I create for them Images that goes from game cinematic, illustration, photography to scene projection on stage. Time to time I work with my network of passionate and talented partners. As artisans, we work an image like a piece of art executing this very closely with the client until the polished result meets the required quality.
This is me, and this is Framebox.
If you got any question call me. I am super easy to deal with. 1 (514) 439-0690 or find me on linkedIn or on Facebook.
Tobie Côté - Owner of Framebox